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Virtual World Events
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How SL is used
Events on SL
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About this wiki
How the google-Apple cloud computer will work
Second life and online collaboration through peer to peer distributed learning networks
by Vance Stevens Department of Computing, The Petroleum Institute, Abu Dhabi, UAE
Artificial intelligence and Second Life
Alan Turing and the Matrix: Intelligent Systems for Law Enforcement in Virtual Worlds//
(.pdf) : recommendation from Virtually Blind
Virtually Blind - [[
Property in MMOGs [pdf]> ]]
Digital Future of the United States: Part I -- The Future of the World Wide Web"
. Subcommittee on Telecommunications and the Internet. Thursday, March 1, 2007.
Sir Tim Berners Lee's Testimony
Do-It-Yourself Broadcasting: Writing Weblogs in a Knowledge Society
. Colin Lankshear and Michele Knobel.
AERA 2003, Chicago, April 21.
Second Life and Other Virtual Worlds: A Roadmap for Research
Social Science Research Network
Study on Second Life and the pursuit of happiness
.[pdf document] [as reported by reuters: by a Dutch think tank has shed light on the relationship between real-world and virtual-world happiness, concluding that people with a strong sense of well-being and many friends in the real world follow similar patterns in Second Life.] November 22 07
Social Simulation Lab in Second Life - by University of Surrey - contains a library of documents at Hyperborea 193, 99, 22. The website is at
Making e-friends and influencing people in **Second Life**
a ppt presentation from the University of Surrey
"Visualizing the Spatial and Temporal Distribution of User Interaction Data Collected in Three-Dimensional Virtual Worlds"
, [pdf] by Katy Börner, William R. Hazlewood and Sy-Miaw Lin
Analyzing Social Networks on the Semantic Web
10 Challenges & Solutions to Teaching in Second Life.
November 17, 2007. These responses were authored by graduate students and faculty, and compiled as part of a weekly assignment in EDTECH 597: Teaching & Learning in Second Life, Boise State University, EDTECH Island. Topics were chosen based on the author’s own interest. [thanks to Lisa Dawley at boisestate.edu]
Educational Possibilities of a Massively Multiplayer Virtual World (MMVW)
4 things good teachers to get students involved in technology
Danah M. Boyd and Nicole B. Ellison.
Social Network Sites: Definition, History, and Scholarship
Jennings, Nancy, and Chris Collins.
Virtual or Virtually U: Educational Institutions in Second Life
[pdf] . (2007) “Virtual or Virtually U: Educational Institutions in Second Life.” International Journal of Social Sciences, 2(3), 180-187.
Educational institutions are increasingly exploring the affordances of 3D virtual worlds for instruction and research, but few studies have been done to document current practices and uses of this emerging technology. This observational survey examines the virtual presences of 170 accredited educational institutions found in one such 3D virtual world called Second Life, created by San Francisco based Linden Lab. The study focuses on what educational institutions look like in this virtual environment, the types of spaces educational institutions are creating or simulating, and what types of activities are being conducted.
The Multitasking Generation: They're e-mailing, IMing and downloading while writing the history essay. What is all that digital juggling doing to kids' brains and their family life?
PUTTING A SECOND LIFE “METAVERSE” SKIN ON LEARNING MANAGEMENT SYSTEMS
Jeremy Kemp, eCampus, San Jose State University
- SL: Jeremy Kabumpo
Daniel Livingstone, School of Computing, University of Paisley
- SL: Buddy Sprocket
Massively multi-learner: recent advances in 3D social environments
[Word doc] Livingstone, D. and Kemp, J., Computing and Information Systems Journal, School of Computing, University of Paisley, Volume 10, No 2, May 2006
User Acceptance of Virtual Worlds- An Explorative Study about Second Life
- June 2007.
Psychological Research in Virtual Worlds
: Readers Research Blog
Yee, N. & Bailenson, J.N. (2007, in press).
The Proteus Effect: Self Transformations in Virtual Reality
. Human Communication Research. [pdf]
Ducheneaut, N., Yee, N., Nickell, E. & Moore, R.J. (2006).
"Alone Together? Exploring the Social Dynamics of Massively Multiplayer Games."
In conference proceedings on human factors in computing systems CHI 2006, pp.407-416. April 22-27, Montreal, PQ, Canada. [pdf]
Your Guide to Virtual Worlds
. October 10th.
Your Guide to Social Networking
. August 07
Using Second Life in an English Course: Designing Class Activities to Address Learning Objectives
[pdf] multiple authors
A Sociotechnical Analysis of Second Life in an Undergraduate English Course
Joe Sanchez School of Information University of Texas at Austin, U.S.A.,
Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier
Social Science Research Network
the architecture of Second Life. This is a blog
Studying Online Social Networks
- Laura Garton et al. 1997
We are Smarter Than Me: How to Unleash the Power of Crowds in Your Business. Barry Libert
Excellent resource on stats in virtual worlds - MMOchart.com
An Analysis of MMOG Subscription Growth - Version 21.0
Virtual Worlds Matrix
Screen grabbers - crime hits the digital frontier
- The Guardian. Has outstanding stats on Virtual Worlds
Virtual Worlds Comparison Chart
[by Tech Crunch]
Blogs/Sites on Social Networking
Spare Change: two cents on making a difference with social marketing postings from Nedra Kline Weinreich
: The next social revolution: Mobile communication, pervasive computing, wireless networks, collective action.
Decentralized Information Group - an MIT group
Immersive Experience Wiki
Videos of Talks/Conferences etc.
What kids learn in Virtual Worlds
[a conference video]. Conference organized by Center for Pulibc Policy - A MacArthur Foundation and Common Sense Media Forum in Association with USC Center on Public Diplomacy & GlobalKids.
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